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- By Albert Crane MD
- 03 Oct 2026
As any major prize-giving event approaches, one notices an outcry for introducing fresh award types to recognize unsung work and fill the hearts of fans dedicated to specific genres.
My colleague has already made supporting a scary games classification. It would be amazing. So would board games, representing a passionate advocate's mission. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument supporting my request is the most urgent above others. Here's the proposal: It's essential to create a classification for brain-teasing titles.
Organizing artistic expressions isn't exact; it’s very subjective, and it will always start arguments concluding with vague boundaries. This explains why movie academies steer clear of genre categories. Yet it remains an unavoidable compromise in the world of gaming, showing incredible range they hardly constitute as a single art form.
To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to receive proper recognition, classification by type becomes crucial.
Leading game ceremonies offer these classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories successfully include a lot of ground, making space possible for numerous titles.
This doesn't apply to brain-teasing titles. No suitable classification appears to put them. Consider three of recent excellent titles, showing diverse approaches: building puzzles from a specific release, intense tile-matching from another release, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Simply put, no category fits.
Numerous examples exist excellent brain-teasers published annually without proper recognition at major award shows, if they accidentally match for categories like Mobile Game, VR/AR Game, and the highly challenging Indie races.
These are often modest productions, yet the craft in brain-teasers carries substantial weight. Famous handheld logic titles stand as most engaged experiences in the world continuing this trend for an extended period.
The legendary block-stacking game rivals popular creative games competing to become most purchased experience; it additionally competes as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and they are in conversation across multiple categories.
Brain-teasers wouldn't encounter this problem. One could readily select five nominees interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, given the need to exclude so many good games out.
To emphasize again, these include experiences without proper classification in important events. Brain-teaser creators are working at the demanding boundary game development, producing among the purest expressions within interactive entertainment. Comparable to film action specialists, they merit acknowledgment. We shouldn't delay decades.
A tech strategist with over a decade in AI implementation and digital transformation projects across various industries.